Description
capturing the essence of 17th-century warfare
but your opponents have identical sets of pieces
and you’ve even had a salad named after you
creating and adapting species to compete for limited resources
ready to join the party at The Red Dragon Inn
Terra Mystica: Fire & Ice Expansion Player Judge capturing the essence of 17th-centuryCategories: Civilization, Economic, Expansion for Base game, Fantasy, Territory Building Mechanics: Network and Route Building, Turn Order: Pass Order, Variable Player Powers Players: 25 Ages: 12+ Playtime: 100 Min Terra Mystica: Fire & Ice expands the game with new factions: the Yetis, masters of power; the Ice Maidens, who excel with Temples; the Acolytes, devoted to the cults; and the Dragonlords, who harness their power to create volcanoes.
Exchange/Return Notes
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